Monday 21 January 2013

3D Modelling&Animation|Deformers+Colours/Shading

Today we were introduced to another set of tools in Maya called 'deformers'. I've found modelling with them much more easier. However I still don't have much control and most of the models I've created today were actually lucky accidents.

examples



  •  use a 'cone' primitive and then played with 'twist' and 'squash' deformers


Also today we've started adding colours and textures to the objects




It's great that you can key frame textures and use them to animate face of the character. I'll probably use this technique to animate my toy eyes.

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