Tuesday 14 October 2014

Destiny|COP3

Destiny is an online first-person shooter game developed by Bungie (Halo) and published by Activision, released on PS4, PS3, XboxOne and Xbox360 this September. Following the success of both alpha and beta versions (beta attracted 4.6 million players), Destiny was the most anticipated title of the year and broke the record of the best selling new game franchise of all time. Even with the mixed reviews it still managed to get a lot of gamers glued to their screens, trying to kill as many enemies as the can.


For this title, Bungie used a new game engine, that allows a global illumination and real-time dynamic lighting happen together. In terms of match making, Destiny took a technology that's been previously used in Halo series, and improved it so the whole process is more fluid and natural.


Players can choose different modes and missions to play, join clans, choose and edit their character - there are quite a few customisation options and bunch of races and classes to pick from. Editor might not be as complex as the one seen recently for the Dragon Age:Inquisition, yet it still provides enough options to meet needs of most players.

Another interesting part of the multiplayer mode are the possible interactions between the players. It's no longer limited to only sending messages/chat rooms, but with funny little twist in the form of funky dance that players can do.

Players can join clans and embark on the various missions together or just use the match making system and be paired with two other players randomly found by the system (yet, they will be on the similiar level). There are 3 different classes (Titan, Warlock, Hunter) to choose from and each one of them can be levelled up and upgraded. Official website is a vital part of the experience, which slowly becames a usual thing for the big budget titles (e.g. inFamous).

On the other hand, some players complained about the size of the maps and missions, as there was no much difference to the beta version (and Destiny was presented as this big game with huge world to explore). Maybe they have a right to be dissapointed, however it's releases stayed away from massive problems with servers (yes, long loading times, but at least players were able to play online, not like in DriveClub;)).

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