Friday, 15 November 2013
BAF Game Day1|PPP2
After a short introduction done by Jamie Sefton our first speaker was Mike Bithell.
Mike Bithell - indie game developer, creator of Thomas Was Alone. He talked mostly about his new, upcoming indie stealth game Volume. I really liked the gameplay ideas and the plot - re-telling story of Robin Hood in completly new, sci-fi settings. Game is being developed for 5 different platforms, including PS4 and PSVita and Danny Wallace will be one of the voice actors.
Steve Lycett - SUMO Digital - worked on many titles, including Split Second and various SEGA games. His latest project was Katsuma Unleashed - a handheld game that he and his team were able to produce in just over 7 months. Steve talked a lot about pre-production of this title and showed us WIP gameplay, animation tests for different characters, intro video.Another game presented was Sonic All Stars Racing Transformed. This one took 3 years to make and was quite challenging - everything had to be animated and each environment unique and interesting.
Karl Abson - lecturer at Bradford University, talked about techniques of animal motion capture. He also talked about the uses of mo-cap and difficulties of working with animals - in his case, with horses. Although it's a very hard and time consuming process, the effects produced during session are far better and more realistic/believable than when animated by key framing (mo-cap is a data driven animation). iKinema was another thing metioned during this talk - it's a plugin for Maya that allows a real time skeleton mapping with mo-cap session.
Warren Spector - game designer, best known for his work on Deus EX and Epic Mickey, although he worked in game industry for many years. He presented all his work on Epic Mickey, talked about balancing visuals & gameplay, player control, camera position, character evolution. He also shared some tips and few stories.
Phil Gray - TT Games - best part of a day, really good talk about LEGO brand and new game in franchise - LEGO Marvel Superheroes. I like LEGO games, mostly because of the fun gameplay, and hoped to see some behind the scene, pre-production stuff, however this talk was full of in-game cutscenes and trailers.