Wednesday, 12 February 2014

Icarus Project|PPP2

Last summer I was asked by Kenny to create a few pieces of concept-art (mostly T-poses) for an upcoming online shooter game. It was quite a challenging task as I'm not an active FPS player, plus I rarely draw any futuristic designs. However, it was also a reason why I took this project. I had fun working and it was a very good experience, as I was involved in a big project with many other people on board.
I also learnt quite a lot, especially about efficency with designs and ways of doing it just a little bit quicker.
As mentioned earlier, I was mostly doint T-poses of various character fractions (human and creature).

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