Monday 17 February 2014

Brainstorming Ideas| Machinima

This year game module is all about Machinima and creating a cut scene inside a game engine. I've teamed up with Katherine and Elliot. We also wrote a list of jobs each one of use can do (and I think our role list is split evenly) and set a Trello and Facebook groups. Our brief requires to create 2 humanoid characters, scenery and come up with a short story that can be made into a one minute cutscene (saved as a Quick Time format).

We started to brainstorm ideas and write them down on a piece of paper. Our mind map contained a variety of different themes and styles we would like to explore. After a long discussion we decided to go with sci - fi theme. However, we didn't wanted to do generic looking aliens and looked at sea creatures like mantis shrimp and stingrays. We still need to work on story and choose a theme for cinematic sequence (challenge, gift or surveillance), but really looking foward to this module and what we will create.
 

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