Monday 28 April 2014

Walk Cycle|Machinima

Animating a walk cycle.
Walk cycle can be broke into 5 important stages, where character movement is very important and principles of animation should be applied. Walk cycle is not only legs moving, but the whole body reacting to the movement, arms swinging along the body, head moving slightly (or maybe turning around), torso bend a bit foward. With the Blob (fat alien character) I wanted to make a cycle, that will indicate his weight and how difficult walking is for him (unless 0G is on). His belly should be bouncing, movements would be really slow, tentacles that are on top of his head should also be bouncing a little bit and react to the overall body. I'd love to convey his personality thru movement, since Blob is just an ordinary, normal, quite overweight and lazy, alien engineer. It will also contrast well with the Captain walk, which I imagine being quite mighty and with each movement planned and thought through.

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