First concept I did presents a gaming headband device, that allows user to enjoy his/her favourite games wherever/whenever they like. Micro projectors are located inside the headband and project picture in front of a person. Range of motion sensors are also located along the strap of a band, which tracks the body movements, interpret and transfers them into the game. Thanks to that technology, every body movement is instantly processed and effects played game in real-time.
Wednesday, 5 March 2014
GamingPod Conceptart01|COP2
For the digital artefact (which is a part of Context of Practice 2), I've decided to draw a range of concepts that will illustrate a future gaming devices.
First concept I did presents a gaming headband device, that allows user to enjoy his/her favourite games wherever/whenever they like. Micro projectors are located inside the headband and project picture in front of a person. Range of motion sensors are also located along the strap of a band, which tracks the body movements, interpret and transfers them into the game. Thanks to that technology, every body movement is instantly processed and effects played game in real-time.
Although, I'm creating concepts for future gaming devices, many of these technologies are already available. Oculust Rift, Leap Motion sensor, Kinect and Playstation cameras all makes these ideas close to reality and actually quite possible to achive in near future.
First concept I did presents a gaming headband device, that allows user to enjoy his/her favourite games wherever/whenever they like. Micro projectors are located inside the headband and project picture in front of a person. Range of motion sensors are also located along the strap of a band, which tracks the body movements, interpret and transfers them into the game. Thanks to that technology, every body movement is instantly processed and effects played game in real-time.
Labels:
concept art,
COP2,
DFGA,
Leeds College of Art,
OUDF501
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