After UV mapping and texturing Blob, I started on creating a rig and controllers. I wanted little tentacles, that are sticking out from his head, to wobble quite a lot, so I placed 3-4 joints in each one. Mirror joint option came really handy as I needed only to create only left side of a rig (arm, leg, tentacles, claws).
I learnt quite a lot during the last alien exercise and was able to do most of rigging from memory.

Next step was to bind rig wit a mesh. I used smooth bind and spent some time painting weights. I have to admit, that I've enjoyed this process quite a lot and I'm looking foward to doing more in the future.
Now, what's left is to animate Blob and arm him with a nice walk and idle. He is a quite heavy fellow so please, don't expect him to jump (unless 0G is on and he can float about).
No comments:
Post a Comment