For the Extended
Practice module we where asked to come up with our own briefs and set
of criteria to follow and fulfill. It is a very large project, worth
60 credits, therefore the task we set ourselves to produce had to be
complex, challenging but in the same time interesting.
I have decided to
produce an 2.5D short animated video, up to minuted long. My main
software choice was Photoshop and After Effects which I am familiar
with.
As for any moving
image, I had to came up first with the story script. I have decided
to get inspiration from Slavic mythology and folk-tales and after
some time I came up with a story that is loosely based on three
different tales. From that I wrote a more detailed script, bullet
point all key events. Based on that I drew a storyboard. Again this
task it is somewhat familiar to me and was not a struggle. However,
looking at it now, with the whole experience, I feel like there are
things in terms of composition and framing that could be improved.
Next step was creation
of characters and props. As an aspiring concept artist it was the
part I definitely enjoyed the most. In terms of art style I have
decided to push myself a bit out of the comfort zone. By making my
characters looking like paper puppets I could not take my usual
approach to the characters or colouring. I had to change and improve
my work flow in order to produce all needed assets on time. I became
more fluent at using lasso tool in Photoshop and creating quick
selections which helped me speed up colouring process. Each part of
the puppet had to be a separate layer, which was hard at the
beginning. I had to think animation while drawing. Moreover, due to
the nature of the design, I had to colour in all spaces by hand.
Lines where drawn with the chalk brush, so there are spaces between,
making using a bucket tool to fill in impossible, as the colour
bleeds out. As for the brushes – I have a large collection of sets
from various artists. I used a chalk brush from one of the sets as a
base and changed few values in a brush editor window to make it more
unique and personal in terms of line quality. I did same for my main
colouring brush, which also had a little bit of texture to it. I
tried to use subtle colour palette to imitate paper nature of the
dolls. Again, switching my brain and staying away from the bright,
vivid colours was hard but also refreshing.
Animation took probably
the most time since it is a task less familiar to me than drawing.
First I had to figure out the way to animate my puppets. Initially I
thought about puppet tool, but later came to the conclusion that all
movements can be done by changing rotation value. To make it work
properly I had to move anchor point of each part, usually a bottom of
the design, where the pin was drawn. While animating I tried to
preserve the puppet feel of my characters, imitate the way they could
move in real life. I have also attached a string to each character to
better explain the way they move.
Making movements look
good took a bit of time and a lot of testing. The best way to make it
look decent was by offsetting some of the frames to create a sense of
anticipation and follow up.
Run scenes where the
hardest one to complete in my opinion. At the beginning I used a
front view puppets, which was not a good idea. Front view puppets
running sideways was a strange combination and did not deliver a
message properly. At this point I still had the time to change it, so
I have drawn a side view of both Boy and Girl. Second pass for those
scenes, done with side views, worked a lot better. Making the motion
look believable was another difficult task which required a lot of
testing, changing and moving frames, adding ease-in and ease-out.
After completing most
of the scenes and showing it on one of the critiques, many
problematic areas appeared. For example the story inconsistency.
Opening scene was not showing river or rocks, just a forest. There
were not mountains in a background either. All of these elements were
introduced later in a story which was confusing for the viewer.
Re-doing an opening sequence was a must.
All the elements needed
was first compiled in Photoshop and then transferred to After
Effects. The file itself was large and caused some issues. Camera
could not render out in After Effects. First I thought it is the
issue of my home computer and low number of RAM available, but after
taking the scene file to the college same problem occurred. The way I
solved it was by key framing position movements the way it imitates
camera movement.
With all the scenes I
did quite a bit of acting to better visualise motion, but did not
record any of that. However, during the course of this project I have
learnt a lot about After Effects and working efficiently. My
familiarity with the software improved and, as mentioned above, I got
challenged with different challenges.
Sound design was a
thing I left for last, which itself was a big mistake. I did sound
editing by myself and picked few new skill in Premiere.
Definitely there are
things that could be improved. With my current knowledge I can tell
which parts should be approached in different way and which decisions
I should have made earlier. All this experience I will carry to my
future personal projects as I wish to make more puppet stylised
animations. This module pushed me out of my comfort zone and
challenged with multiple tasks that had to be completed on time.
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