When painting this concept I flipped canvas countless times as I felt there was something off with it. However, I was unable to figure out what was wrong. And this is where feedback from other people came in handy. Things others pointed out were:
- spikes on his armour aren't in perspective;
- metal thing on his knee isn't following leg;
- right arm is too long;
I've started working on mage concept and based on Sandra's advice I've decided to cut his robes a bit shorter and avoid drawing tons of floating fabric behind him, as it would be really hard to put into game (extra rig and animations). I've also showed WIP stages to avoid really obvious mistakes. Even though I'm doing characters, they're outside of my comfort zone, not only in terms of style (painterly, no lineart) but also an unusual for me subject matter (first of all I rarely draw fantasy or if I do it's more stylized; men.. I don't really draw men that often; or more realistic faces that don't have silly expressions).
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