Monday, 17 November 2014

Alien Isolation: From Film to Game|PPP3

On Friday 14th the talk with writers of Alien: Isolation took place in college. Organised by Game Republic and led by Jamie Sefton, event was a great opportunity to listen to 3 creatives from Creative Assembly.
Alistair Hope (creative lead), Dion Lay (writer) and Will Porter (writer) chatted about their challenges while working on such big franchise as Alien and creating immersive world. They're all big movie fans and with this project they tried to keep that 70's vibe, give game same feeling as the first film. In order to achive that, they had to create a gritty sci-fi future, with it's own propaganda and technology. We had a little insight into the concept art that was created for this game, character designs and enviroments of the space station (drawn with markers). Writing dialogues for the robots sounded like a lot of fun. It was clear that all three guys were really passionate about this title and it's visible in a game.
Alien: Isolation is a survival horror, game about human instincts. Player spends a lot of time hiding and avoiding Alien, ammunition is limited and every move has to carefully planned and is never save. I haven't played the game yet, but after this talk, I became even more interested in it.

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