From the beginning I've knew that shell houses would be a massive challenge for me. Modelling them was pretty difficult. When it came to UV mapping I've decided to use the method I've learnt from 'tree tutorial' made by Mat. I used 'unfold' tool along with cut UV edges, shell spikes were treated like tree branches. It was quite complicated task but I've done it.
Another difficulty that came along was the problem with displaying inside faces of shell houses (as I wanted player to go inside). I've duplicated model, scaled it down and reversed textures to be displayed from inside (I've also changed the inside texture). For the future I've learnt that I need to model a simple inside object.
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