Couple months ago I was lucky enough to take part in wonderful project with Jakub Wydro. My task was to create graphics for the iOS game (backgrounds, objects). It was my first paid freelance job, and I've learnt a lot. As I had to work closely with a client and create visuals to cater specific needs, I had to change my approach to drawing. Being pushed outside of my comfort zone (not single character drawn, everything had to be without lineart) and work with tight deadlines also helped me improve - especially when it comes to technique and Photoshop workflow.
Above is a little example of what I did for this project, more pieces can be viewed here or there.
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