I've had tried few different primitives first to get basic idea, helix and sphere seemed to be the best solutions. However, I found modelling helix into shell is extremely difficult. As mentioned earlier, the other right shape to use was sphere.
- A very basic model made with 3 different spheres. Although is very simple it gave me a rough idea of how I can take advantage of this shape.
- Almost finished model of shell house. Still need a bit more work on it, but I like those results.
- Another house; since it's bigger it could belong to shaman of this water tribe village.
- Due to nature of Unity I had to multiply my houses in order to create a proper, visible walls (Unity, unlike to Maya, wouldn't display polygons that shouldn't be visible in the first place). I got rid of spikes since only inside is important.
Next step is to create a UV map and texture it. I've got introduced to MudBox and might use it for this task.
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