This post is just to show workflow I used for this task. First, rough sketches weren't a complete waste of time as I found some things that can work even with the new style. For example I'm going to keep his tear drop body shape, which indicates a habitat this creature lives in (water). Also facial explorations came in handy - I had a lot of different head shapes to play with!
In case of my puppets I followed simple few steps, so here is a little breakdown of how to create a animation ready character in this particular style:
- Design part: draw a rough half of the character (as they'll be shown only from the front), copy and mirror-it to create a whole silhouette;
- If there are any things that still needs changing - change them now, if not...
- Start on the outline! However keep in mind that each element needs to be kept on separate layer, so it can be animated, for example layers can be made for: head, eyes, neck, torso, arm, leg, knee, etc.
- Arm and leg parts can be done only for one side of the body and then copied and mirrored;
- Fill-in each element with flat colour, still keeping layers separeted;
- Using textured brush shade each part of the body;
- Add little details;
- Add pins to each part of the body, merge together lineart and colour layer for each element (e.g. head lines and head colour);
- Done! Import to After Effects and have fun!
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