After I shown her my female warrior concept, this is the feedback I got:
- work a bit more one the face, since nose is shaded but eyes seems to be left out;
- shoulder pad is only on one side, which gives protection only from one side; since she doesn't have shield, but two swords, it makes her right side a very easy target;
- spikes on the shoulder pad are very big, which probably adds extra, unnecessary weight to the pad and makes arm movements more difficult and tiring;
- shoes are drawn in a way that indicates heels, so I've added chunky heels to the drawing;
- really good reference for shoulder pad and spikes (can see the relation of the size between pads and spikes).
It is still a pretty unpractical and historically inaccurate armour, but a bit closer to something that would make sense on the battlefield. As said before, I'm not trying to make armour that could be used in a real battle, I'm deeply inspired by fantasy games, however, it's good to know and understand how the things works. I feel like my understanding of this topic is improving with every piece.
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