For this title, Bungie used a new game engine, that allows a global illumination and real-time dynamic lighting happen together. In terms of match making, Destiny took a technology that's been previously used in Halo series, and improved it so the whole process is more fluid and natural.
Players can choose different modes and missions to play, join clans, choose and edit their character - there are quite a few customisation options and bunch of races and classes to pick from. Editor might not be as complex as the one seen recently for the Dragon Age:Inquisition, yet it still provides enough options to meet needs of most players.
Another interesting part of the multiplayer mode are the possible interactions between the players. It's no longer limited to only sending messages/chat rooms, but with funny little twist in the form of funky dance that players can do.
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On the other hand, some players complained about the size of the maps and missions, as there was no much difference to the beta version (and Destiny was presented as this big game with huge world to explore). Maybe they have a right to be dissapointed, however it's releases stayed away from massive problems with servers (yes, long loading times, but at least players were able to play online, not like in DriveClub;)).
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