Wednesday, 20 March 2013

3000 words|Essay Task - Topic no 4.

3000 words essay task for Context of Practice 1

With reference to specific examples, to what extent can it be argued that, with ever improving digital technologies, visual style is more important than narrative substance in contemporary film making and/or games production?

 

This essay will look at how the overuse of the special effects in current, Hollywood big blockbuster movies, impacts the plot (storyline) of the film. Movies that will serve as examples are James Cameron Avatar, Michael Bays Transformers trilogy, Christopher Nolans Inception, Neill Blomkamps District 9 as well as comparison between the latest Dredd with the original version titled Judge Dredd.

            Storytelling has been tied closely with human history for centuries, stories were presented in different forms, which include oral, written, and illustrations. However, the way of presenting the plot is secondary, since the most important part plays the plot itself.

'' A narrative text is a text in which an agent relates ('tells') a story in a particular medium, such as language, imaginery, sound, buildings, or a combination thereof. ''
 (Bal,  (1997),  p. 5)

            Without the consistent, solid plot narrative will suffer, therefore it can not be simply disguised by breath-taking visuals. This statement can be supported by following quotations:

''Plot development must be logical and smooth, with each scene connected to the next by the continued presence of at least one character on stage.''
 (Altman, (2008), p.321 )

''Historically, definitions of narrative have been tightly tied to a particular type of plot.''
(Altman, (2008), p.2 )

            Narration in film evolved during the years, first closely based on the theather plays later changing to more complex forms. It can be either restricted to one, particular character, or omniscient, which is typical to melodramas and allows a panoramic view of the events. Moreover it can be a mixture of both. In spite of choosen form, the most important part is that the series of events are logically happening. It is also important to remember that the ''Narrative require action.''  (Altman, (2008), p. 11) and ''(...) narrative commands our attention.'' (Altman, (2008), p.1)

            Another vital factor, that storytelling methods developed closely as a part of human history upon which used media plays secondary role.

''Clearly, narrative exists independently of the media that give it concrete form. Eminently trasformable, narrative has been carried wherever human beings have gone. Applied to each new mode of communication, narrative has remained ever present, ever up to date.''
 (Altman, (2008), p.1)

            On the other hand digital special effects, which can be also called VFX, are purely created inside the computer software. The main goal is to produce an illusion in which film viewers will believe.  It can interfere on a small scale in the presented world, or create a completly new realm from scratch, using motion capture footage as referance, as it has been seen in, for example, Avatar or Tim Burtons version of Alice in Wonderland.

''The effects' usage in the film is primarily to create a sense of versimilitude and reasonably accurate visualization of scientific concepts (...)''
 (McClean, (2007), p.110)

Moreover digital effects are created with the specific goal, task to provide a certain solution to aid the narrative.

‘’(…) the use of digital effects is considered to be a goal- specific use of technology that is a fundamental part of the production, not he postproduction process.’’
(McClean, (2007), p.9)

Big Hollywood studios often place their actors not in the real set or location, but in front of green screen. Recorded footage is then sent to VFX companies in order to, not only to build the world around the characters, but also to change the physical look of the actors.

''Lola Visual Effects: Digital Cosmetic Enhancements, a visual effects company (...) specialises in making people look younger and fitter on the screen, digitally.''
 (Rombes, (2009), p. 151 )

There are numbers of companies specialising in visual effects and which we, as a viewers, can somehow blame for this trend of degrading storyline. Following quotation can support this point of view:

''(...) those most responsible for the relentless absurdity of images on the screen work for companies with names like Lola Visual Effects, Double Negative (...)''
 (Rombes, (2009), p. 150)

            However, as people working for those companies are simply doing their job, the equal blame can be put on directors and script writers, whom, afterall, receive much more limelight. Moreover, as the Internet becames more and more accessible, viewers can share their very own analysis of the watched films, as well as manipulate existing footage.

''The act of interpreting a film, which used to involve simply thinking and writing about it, now involves the physical manipulation of the film through its interface.''
(Rombes, (2009), p. 68 )

''The imaginary worlds of film often are presented to us in establishing shots, and increasingly as fully CG settings.''
(McClean, (2007), p.207)

            One of the great examples of a movie that rely heavily on special effects is James Cameron Avatar. Released back in 2009, it not only had the most stunning graphics ever seen, but also became a ground breaking moment in CGI history with extensive use of motion capture techniques and 3D presentation. It was nominated to many Academy Awards and became the highest – grossing film of all times. James Cameron stated that he started developing story back in 1994 and have plans for the future sequels. In spite of the amazing visual effects, the story of Avatar is weak and simple, which can lead to the question: why the movie with such overused theme was developed for so many years? It can be insinuated that, upon the complexity of the world, the most important part of narrative got lost. Even the most mesmerizing and alluring universe cannot subsitute the innovative and interesting story. Another danger that Avatar, as a CGI heavy movie, possibly felt into is the hyper realism or, as we can also refer it to, uncanny valley. This terms describes the point of when the viewers stop believing in the world created by DVFx artists, as it becomes too futuristic and foreing. If the created settings or characters felt not familiar by spectators, it will be difficult to relate to them.

‘’Thus, things that look somewhat human, but are clearly not — such as C-3PO (in Star Wars) or a Golem — produce an accepting reaction, while things that are very nearly human, but just a little strange — such as a child's doll, a ventriloquist's dummy, or a clown — produce a negative response.’’
(http://tvtropes.org/pmwiki/pmwiki.php/Main/UncannyValley)

            As for Avatar, movie that is nearly three hours long, having a straight foward plot concentrated  mostly on a main character saving a tree, can be very doubting. The suggested by James Cameron amount of work spent on creating an innovative and captivating new worlds, with its own ecosystems and history (fig.1), seems to be simply wasted.  The world of Pandora, planet on which action of Avatar takes place, could possible offer the viewer a way more deeper narrative. Moreover it offers a viewer a chance to relate more deeply with alien characters, just like the main character get the ability to control another body.


''The spectator is no longer a passive, distracted vessel for ideological indoctrination; viewers can  actually witness representations of themselfs absorbing movies.''
 (Rombes, (2009), p. 56)

            Avatar also sets another important question of what exactly is film nowadays, as it longer has a material form, inprinted onto celluloid, but is a sequence of numbers written onto a disc.

''Today, as the interface competes with film as a source of pleasure, the basic materiality of film becomes unknown and invisible, a complex code known only to programmers and engineers. In this regard, all film today is abstract.''
 (Rombes, (2009), p. 32 )

The explanation of why actors were used to play alien characters in Avatar, rather than being created straight in computer software could be delivered with folowing quote:

''The blending of animation and motion capture often is used to persuade audience that what they see is a human performance and not computer- generated animation.''
(McClean, (2007), p.59) 

Motion capture became stable of  todays movie production process as it deliver the useful footage for animators to study and use. Avatar is the example of movie using motion capture to record actors facial movements (fig.2), which were then used in animating natives of Pandora.


            A good example of the movie that not only has stunning visuals but also great plot is, directed by Christopher Nolan, Inception. It proves that creating amazing graphics did not have to affect the narrative, solid story can benefit from greater visual library. Inception, in opposition to Avatar, has an innovative and absorbing story. Moreover, it can be suggested, that improved graphics helps the viewer understand the complex story better. Still entertaining and visually pleasing, Inception is one of those movies that, not only push the spectators into deeper reflections, but also stays in theirs minds for years. 

            Storyline of Inception can be confusing and a little bit difficult to understand, yet the websites like www.inception-explained.com were created in order to guide the lost spectactors through the movie events. Moreover, within the plot, the opportunities for VFX companies, like Double Negative, were created. In case of Inception the digital effects company had to aid the movie with the scenes that were impossible to record in real life.

''The perception that the world we live in is mutable space, and the space we reach for is a liveable mutation, informs our storycraft and DVFx work to make this convicing within our lived experience and our imagined future.''
(McClean, (2007), p.207)

            Similiary to Avatar, Inception was nominated to and won many Academy Awards, as well as becoming one of the highest - grossing movies of all times.

            A good way that can describe Inception as an unsual blockbuster movies is the following quotation:

''Here is a paradox of our digital era: today's most radical and experimental moving images occur not on the avant-garde edges of society, but rather in the Heart of the Beast: Hollywood. It is in Hollywood movies – and in CGI blockbusters especially – where the most bizzare, transgressive and experimental images and sequemces lie, a radically refashioned understanding of the real.''
 (Rombes, (2009), p. 143)

DVFx provides the right solutions in Inception, for example helps present a holding city scene (fig.3). The main narrative concentrates mostly on a worlds creted within a dreams, upon which could be only possible with digital software.



            The Transformers trilogy by Michael Bay is a modern live-action take, combined with computer generated animation, on popular Hasbro toys franchise.  The movies were released sequencially in 2007, 2009 and 2011,  and became an instant hit around the globe. There is a simple reason to why those films did not require a strong, complex plot to become such a success.

''When a particular film is reprised in the form of sequel it opens the way towards becoming a franchise – one of the most lucrative and highly prized of Hollywood products.''
 McClean, (2007), p.171)

            Unfortunately, amazing visual effects cannot replace a solid storyline, which, in case of those three movies, is very weak and basic, full of actions and unrealistic explosions (fig.4). It can be argued that the original cartoon did not require a good narrative to became popular. Yet, watching a set of movies that are almost 3 hours long each, only for visual experience seems pointless. Narrative side was reduced to the absolute minimum and does not require much of the viewer's attention.



''In all likelihood, neither the cinematography nor the DVFx are to blame for the story's failings. The rewiever himself has identified significant number of factors that influence a story's quality: poor structure, massive changes to fundamental plot details in the adaptation from original source, poor premises, and reliance upon spectacle as a substitute for action, character development, and thematic resonance. ''
 (McClean, (2007), p.3 )

            District 9 might be the movie that stands out a little from the previously mentioned ones, as it does not have a big and flashy special effects upon which it could possibly rely. However, it has a great and interesting narrative, that can make viewers question the current economic situation of the world. Moreover, with documentary style of presenting the story, as well as with deeply drawn characters, District 9 benefits from lack of complex visual effects and simplicity. Futhermore it was mostly shot on locations, which cannot be fabricated in studio settings, and with only little post production changes added.
            As story is set in, more or less, presents it can be easily related to the current events happening in world. The placement of the fictional camp for aliens, Johannesburg in South Africa, as well as signs saying ‘’For Humans Only’’ (fig.5), points out the social segragation and race problems. The use of some of the native african languages in the film, along with a terms made for aliens, such as prawns, creates a richer experience for the viewer.  As the story action is set in Africa it can be related to the current situation on this continent – racial problems, hunger and slums.


            District 9 is also a good example of a low- budget film that, thanks to clever use of shots, can deliver amazing narrative. It could be suggested, that the minimal use of special effects, as well as the mock – documentary style of the movie, helps in making it more believeable. Even with alien characters, District 9 is a perfect metaphore presenting the human violence, war, hate.

            The perfect example of how the overuse of the visual effects can damage a movie is recently released Dredd (fig.6). It is a modern take on the old Judge Dredd. In spite of the fact that the original version had simple, straight foward plot, still remained quite enjoyable and pleasing to watch. Moreover, which seems to be typical for 80s and 90s classics, viewer could relate more to the characters. In 2012 Dredd was simple scaled to brainless gore, without making any sense, stripped from the humor and with constant gun shots. Futhermore it lacks most of the acting skills and clearly futuristic world. Constant violence that seems to be the core and main purpose of this movie leaves the viewer either disgusted, bored or amused.



''The spectacularity of violence is an important distinction because DVFx brings a deceptive power to images of violence, one that must have implications for spectators. (...) In other words, no matter how 'realistic'  the violence appears because of  the skill in creating its representation, a real- life experience of a violent event is unlikely to bear any resemblance to the film portrayal, and the repetition of digital violence can give a very false sense of what true violence is like.''
(McClean, (2007), p.223)

            Another crucial difference between the original Judge Dredd and latest Dredd is the use of special effects. In a sense first movie seems to be using DVFx in more cleaver and careful manner, upon which are sparingly used only where necessary. Dredd not only creates its overhelming violence and gore digitally, but also its worlds seems very unreal and out of context – again can be easily described as, mentioned previosly, uncanny valley.

            The aim of this essay was not to clearly state wherever is right or wrong to use visual effects in movies but to analyse current trends and visible decrease in importance of the role of narrative. It is almost impossible to say to what end constant progress in DVFx would destroy future cinematography, nor it can be clearly stated that storytelling will benefit from it. This can be supported by a quote from McClean book:

''The issue is that DVFx relate to the quality of storycraft. Simply put, when used by skilled storyteller, DVFx provide extensive new means of bringing images to the screen – images that thematically and symbolically communicate the fundamental material of story.''
(McClean, (2007), p. 226)

As it was observed through, that many movies can benefit from use of DVFx, which lies in solid narrative. Movies like Christopher Nolans Inception or Neill Bloomkamps District 9 can serve as the perfect examples to support above statement. However, as many people points it out, digital effects could be seen as distration from the main narrative of film, as well as the tool to disguise some of the weak point of the plot. In that case, the Transformers trilogy directed by Micheal Bay, or both Dredd and Judge Dredd, can be a good example to assist the previously stated theory.  Nethertheless, the future of cinema and good, narrative driven movies, lay in hands of directors, script writers and DVFx artists.

Bibliography:

Altman, R., (2008), A theory of Narrative, New York, Columbia University Press
Bal, M., (1997), Introduction to the theory of narrative, London, University of Toronto Press McClean, S. T. (2007), Digital Storytelling The Narrative Power of Visual Effects in Film, London, The MIT Press
Powell, H., (2012), Stop the clocks! Time and Narrative in Cinema, London and New York, I.B.Tauris
Rombes, N., (2009), Cinema in the Digital Age, London and New York, Wallflower Press

http://tvtropes.org/pmwiki/pmwiki.php/Main/UncannyValley


Avatar (2009)
District 9 (2009)
Dredd (2012)
Inception (2010)
Judge Dredd  (1995)
The Transformers (trilogy)

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